![]() ![]() The most common downside to this performance boost is the risk for random "Unknown Opcode" issues and the associated crashes. May cause various random issues caused by splitting the CPU and GPU threads onto different cores. Settings that do not pertain to performance will not be mentioned in this guide.Įnable Dual Core: A powerful option for gaining performance that has no downsides some of the time. ![]() In this guide, we'll go through some of the easiest ways to gain performance and note the downsides of the various performance hacks in order to help identify when they should be disabled for stability. Faster computers may want to disable some of the performance hacks for more stability, where as slower computers and many mobile devices may want to sacrifice stability for even more performance. All other manufacturers are not generally recommended.ĭolphin's default configurations are centered around a mixture of performance and compatibility. High-end Mali graphics solutions may also provide playable framerates. RDNA2 or Snapdragon based graphics processors give the best performance. Graphics: OpenGL ES 3.0 or higher, OpenGL ES 3.2 / Vulkan 1.1 is recommended.Snapdragon 700 or newer is typically recommended. For Qualcomm devices, processors with 2 or more "big cores" recommended. Processor: A 64-bit x86-64 or AArch64 processor, as powerful as possible.OS: 64-bit edition of Android (5 or higher).Onboard graphics may work, but drivers may vary. Graphics: A graphics card that supports Direct3D 11 / OpenGL 4.4 / Vulkan 1.1 is recommended.Highly recommended to have 4 cores or more. Processor: A 64-bit x86-64 or AArch64 processor.Most modern Linux distributions should work given support for Dolphin's dependencies, and FreeBSD is unsupported but also may work. OS: 64-bit edition of Windows (10 or higher), Linux, or macOS (macOS 10.14 Mojave or higher).Generally, these are the minimum recommended requirements for Dolphin. and 16GHz vRAM has some drops every now and then.Every game has different requirements, some titles may require a powerful computer while some other titles may not. But it is well known that Baldur's Gate is notoriously hard to emulate, and even my rig, with a i9 9900k 5.1GHz, 3400MHz CL16 Dual Channel DDR4 and a RTX2080TI that is heavily overclocked to 2010MHz Core avg. As always keep in mind that messing with the emulated clockspeed can severely mess up your game to the point that stuff doesn't work, glitches out or completely breaks the game. The thing is if you downclock the CPU too much, it will start missing frames even though it might run at 60FPS ingame, you will see stuttering (a.k.a. It very much possible that the game doesn't actually use the full GameCube CPU speed to be able to run the game at 60FPS and by making it easier to emulate the GameCube CPU you are able to hit the 60FPS. So because you are doing that it becomes easier to emulate the CPU in the GameCube with your physical CPU. What you are actually doing is downclocking the GameCube CPU speed from 485MHz to the percentage of what you are specifying (e.g. ![]() ![]() also the visual speed and fps seems more fluid with dropped cpu, it doesnt seem slowed down, rather more smooth. As in somewhere it shows 35fps on 100% cpu - but for example baldur's gate shows only drop to 55fps on those problem parts with 80% cpu (been tweaking around). (04-09-2020, 05:52 PM)Pheidian Wrote: Ok, why does it show 60fps on emulator even though I lower the cpu? I might wanna do comparison recording for this, since to me it seems when I lower the clock, the stuttering goes away and framerate seems to be better even in the problematic places. ![]()
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