Correlation analyses between in-game and post-game variables show that players’ facial expressions and eye gaze measurements are associated with both players’ attention to the opponent and their mood influenced by the opponent. Data was collected during a live offline Hearthstone competition, which involved a total of 17 players and 31 matches played. With this, we aimed to examine whether eye gaze, head pose and emotions gathered as objective data from face recordings would be associated with subjective experiences of players which were collected in the form of a post-game survey. N2 - In this study, we used recordings of players’ facial expressions that are captured during competitive Hearthstone games to analyse the correlation between in-game player affective responses and subjective post-game self-reports. I have never bought it, just on principle.T1 - Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone It is priced at 1,500 Runestones, or $14.99 or your currency equivalent. At the time of writing, the only content piece that is genuinely paywalled is the battle pass for Battlegrounds, the game’s autobattler mode, which does offer a selection of four heroes instead of two, bringing a minor competitive advantage. But you will always be able to get a high-level competitive deck with the exact 30-card list you’re looking for. Will you have fewer options and variety as a free-to-play player? Will it involve a lot of grind to keep up? Absolutely. We can debate the definition, but there is no denying that any player can craft any deck, and there are no exclusive upgraded cards with superior stats that are only available for real money. The pay-to-win question, of course, makes no sense. There is no consumer benefit to the system, and it’s really a sign of aggression and desperation on the part of the bean counters. It’s nothing new, nor is it anything useful: you need to buy bundles of the stuff with real money and then make purchases that don’t quite match the bundled totals. The game also added Runestones, one of those predatory premium currencies that are so common in mobile games. A revamped rewards track system and a steady trickle of seasonal events also add more resources as you play. There is also duplicate protection in place now, meaning you can’t open excess copies of cards you already own. Instead of the Classic set, which was mostly set in stone, there is now a rotating yearly core set of cards, which is made available for free for all players for the time they’re available in Standard. This core system has stayed in place, but many improvements have been made in the intervening years. Unlike a physical card game like MTG, there is no secondary market, meaning if you want to get a card, you need to either open it from a pack or craft it with Arcane Dust you’ve earned by disenchanting excess copies of other ones at just one-fourth of their actual value. At its launch, Hearthstone’s economy incorporated almost all the trappings of collectible card games and combined it with the predatory elements of modern free-to-play games.
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